Game & Engine Programmer | Open to work

Works

Projects

Teams

Ubisoft Osaka

A game development studio with more than 70 employees working on AAA games and the Snowdrop Engine. The studio developed Rocksmith+, XDefiant+ and South Park: The Fractured But Whole.

Massive Entertainment

A game development studio with more than 700 employees working on AAA games and the Snowdrop Engine. The studio developed Tom Clancy's The Division 2, Star Wars Outlaws and Avatar: Frontiers of Pandora

Team Sticks & Stones

A game development team of 22 students at Breda Univesity of Applied Sciences. We developed Stellar Survivor in our third year at university.

Team Godspeed

A game development team of 21 students at Breda Univesity of Applied Sciences. We developed Lux Engine and Drivinity in our third year at university.

Team Alpaca

A game development team of 9 students at Breda Univesity of Applied Sciences. We developed Absence and Moonguins during the first semester of our second year at university.

Team Valkyrie

A game jam team of 7 people, mostly students at Breda Univesity of Applied Sciences. During Global Game Jam 2019 we developed Last Pet Standing.

Team Howdini

A game jam team of 18 people, mostly students at Breda Univesity of Applied Sciences. During Global Game Jam 2018 we developed FLUX.

CortexArts

A team of 7 students redefining education. We worked part-time and participated in the Dutch Game Garden Incubation Program. We developed serious games such as Otter Space.

About me

Passionate and goal-oriented Software Engineer with more than 5 years of professional experience in game development. I specialize in C++ and C# for Windows, Xbox Series X, PlayStation 5, Android and iOS. I graduated from Breda Univesity of Applied Sciences in 2020, where I developed multiple games during my studies. Recently, I worked at Ubisoft in Osaka and Malmö, where I developed AAA games for multiple platforms. At Ubisoft Osaka I was able to focus more in engine programming, while at Massive Entertainment in Malmö my focus was on gameplay programming. Before that, I worked at CortexArts to develop serious games, such as Otter Space.

  • Location
  • Japan

  • Skills
C++C++
C#C#
JavaJava
JavaScriptJavaScript
PythonPython
Unreal EngineUnreal Engine
UnityUnity Engine
Visual StudioVisual Studio
JiraJira
GitGit
PerforcePerforce
XboxXbox
PlayStationPlayStation
WindowsWindows
AndroidAndroid
iOSiOS